As i started to play the 2D RPG, i decided what I'm going to do for my assets. Im going for a bright color scheme, as I really enjoy contrasting a variety of colors together to really make everything clearly defined and interesting.
The main character is a portrayal of myself, because it's fun to make it so that I am the one
doing everything throughout the game, and adds an element of immersion to the story. The main thing i changed for the buildings is that i introduced a bright contrast between the walls and the floor. I used a magenta for the floor and a bright yellow for the walls, to give a vibrant look to all the rooms.
The weapons were s lot of fun to mess around with. I turned the original sword into an anchor, using the anchor pixelart image that i made back in GDD110 last semester. The bow remained unchanged, although i did make the arrows slightly bigger, and gave them a little purple flair at the end. I didn't like how the wand looked, so i actually made it an extension of my arm, and turned the magic blob into a speeding fireball. These changes were made to reflect my own interests, as I dont care too much about bows, and i love magic and melee attacks.
This is a redesign of the pink blob enemy from the original starter kit. I want to give each of the three basic enemies a theme of each one having a specific color. So, This blob will have the color of green. I also gave it eyes, to make it more cute!
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